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Review: Karmaflow: The Rock Opera Videogame


Some history first..

Now I was really excited for Karmaflow when it had its Kickstarter up and running, I was filled with joy upon knowing that it got funded as at that point it was made sure that the game would come out, in most cases that is. So the game came out in a two-part fashion because they couldn't finish the game in time and they apparently needed more development money. Understandable, since game development is like the laws of physics but something went wrong. So anyway, Act 1 came out and I got code to review it, but I gave it a shot playing the first 10 minutes and.. well it was shit to be frank.

So I held off playing the game and my review, waiting on Act 2 to finish up and expecting major patches to come through to fix all the obvious issues the game had, and after waiting around 2 months Act 2 was release and the game got patched but still was shit, arguably less bad than it was in the first place, but still really bad. Waited another month and they had a big patch again, and this time around it made the game enjoyable to play through, to a degree though. And now we're here with the review, after such a long time I've decided to write about it.

Now what's the game? It's a third person platforming adventure Rock/Metal musical. A freaking musical! and it's rock/metal! how awesome is that!? I mean come on it's a rarity to get a musical adventure game so I was really really excited about it.

Talking about what the game has to offer in terms of the goodies, the art style and character designs are great! and since this is a musical game, the soundtrack had to be great as well, and yes it is amazing.

Now on to the OK-ish stuff, the controls were nice but your platforming throughout the environment is.. mediocre. To word it differently, the platforming as a whole was not that great. Also, the battles you had with certain characters were also mediocre, although they were interesting because of their design and music.

And on to the bad.. The presentation was crap, aside from the music. What I mean by presentation is that there way a blue screen with white drawings telling the story.. i mean come on. The production quality is crap, aside from the music. What I mean by that is some areas are just too damn gloomy and dead feeling, some animations were too clunky, the menus are horrible, there was a lot of bugs and some of them were really frustrating that it halted my progression to a point where I had to memorize where were the bugs and avoid them, in a linear game.. yea. And last the overall quality was just bad, aside from the music though, and the art style.

So to summarize, I was expecting a beautiful adventure of metallic wonder, and while I got the metallic wonder and a half beauty, I was given a bug-filled adventure with a production quality of a side room in a building that KONAMI forgot about. I give this game a sad and heart-breaking buy-it-at-75-percent-off-sale / 10.

Damn I really had high hopes for this game, I wouldn't mind if it was decent but it wasn't even that. Just buy the soundtrack if anything, that's cool. I think what happened is they literally spent 75% of the money they squired to pay of the music, and the rest was put into development. The music is great but the game.. gaah. I'm really sad now..

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Game Tech Arabia Network


Game Tech Arabia Network