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Found 5 results

  1. Now I can't wait to play Mirror's Edge Catalyst, as I was a fan of the first game and loved it in an extreme way, but while I wait for it to come out and hope EA doesn't fuck it up, I'm all open for any first person parkour games. There are very few of these kinds of games, and even fewer that are even good. I saw a nice game that I took an interest in as it looked like a first person parkour game and I didn't want to ignore such game, so I checked it out and was so happy to find out that it wasn't a bad game, it's great! The game is called Run Far, a first person parkour games that took inspirations of Jet Set Radio and Tony Hawk Pro Skater series, but I'd describe it as a mix of Jet Set Radio and Mirror's Edge, a fun and simple arcade version of Mirror's Edge with a relaxing atmosphere and warm colors. It's a simple demo but it delivers on its pitch/idea and I like it, hoping it gets fully developed. If you like what you see and want to try it out yourself, you can play the prototype HERE. Share your thoughts on it, wouldn't mind hearing your thoughts on it.
  2. Now I love Battlefield (mostly BFBC2) and I love Arma 2 and 3, and these two have their own unique play style to them with both of the series focusing on big scale battles, but none of them captured a great war feel in regards to an online multiplayer session. That's where SQUAD comes in and saves the day to satisfy that lust. SQUAD is the next game from those who develop the Project Reality mod for Battlefield 2, and describing its position in popular FPS war games, it sets nicely between Arma and Battlefield where it provides a great balance between the arcade and realistic styles of gameplay. It's visually stunning but it is appealing to look at with the Unreal Engine 4 running it, although the sound design is just lovely. The gameplay on the other hand is what will appeal to a niche group of players. Talking from experiencing it, you'll be thrown into a huge map that's been greatly designed for tactical play, enter a squad and communicating with each other to advance on the battlefield and take control of points. That would be one quad's job to do, while another would survey the area, another would keep going on patrol and on the ready to strike, with another squad being support as a fail-safe if something goes wrong. This would all happen if every squad knows what they're doing and communicating, and that actually happens more so than usual compared to other FPS war games which is kind of nice. Also it's worth mentioning that the shooting part of the gameplay isn't easy regarding long distance shots. It's not as easy like in Battlefield or Arma even with the best of assault weapons. Aside from correct and accurate sniper shooting, tactical advancements and actions are king over quick shots, which again is a great refresher compared to other shooters. If you crave for a realistic first person war shooter but with no complications and a focus on actual tactical/strategical team-work, then give SQUAD a shot as it comes out on Steam Early Access this month in November.
  3. Some history first.. Now I was really excited for Karmaflow when it had its Kickstarter up and running, I was filled with joy upon knowing that it got funded as at that point it was made sure that the game would come out, in most cases that is. So the game came out in a two-part fashion because they couldn't finish the game in time and they apparently needed more development money. Understandable, since game development is like the laws of physics but something went wrong. So anyway, Act 1 came out and I got code to review it, but I gave it a shot playing the first 10 minutes and.. well it was shit to be frank. So I held off playing the game and my review, waiting on Act 2 to finish up and expecting major patches to come through to fix all the obvious issues the game had, and after waiting around 2 months Act 2 was release and the game got patched but still was shit, arguably less bad than it was in the first place, but still really bad. Waited another month and they had a big patch again, and this time around it made the game enjoyable to play through, to a degree though. And now we're here with the review, after such a long time I've decided to write about it. Now what's the game? It's a third person platforming adventure Rock/Metal musical. A freaking musical! and it's rock/metal! how awesome is that!? I mean come on it's a rarity to get a musical adventure game so I was really really excited about it. Talking about what the game has to offer in terms of the goodies, the art style and character designs are great! and since this is a musical game, the soundtrack had to be great as well, and yes it is amazing. Now on to the OK-ish stuff, the controls were nice but your platforming throughout the environment is.. mediocre. To word it differently, the platforming as a whole was not that great. Also, the battles you had with certain characters were also mediocre, although they were interesting because of their design and music. And on to the bad.. The presentation was crap, aside from the music. What I mean by presentation is that there way a blue screen with white drawings telling the story.. i mean come on. The production quality is crap, aside from the music. What I mean by that is some areas are just too damn gloomy and dead feeling, some animations were too clunky, the menus are horrible, there was a lot of bugs and some of them were really frustrating that it halted my progression to a point where I had to memorize where were the bugs and avoid them, in a linear game.. yea. And last the overall quality was just bad, aside from the music though, and the art style. So to summarize, I was expecting a beautiful adventure of metallic wonder, and while I got the metallic wonder and a half beauty, I was given a bug-filled adventure with a production quality of a side room in a building that KONAMI forgot about. I give this game a sad and heart-breaking buy-it-at-75-percent-off-sale / 10. Damn I really had high hopes for this game, I wouldn't mind if it was decent but it wasn't even that. Just buy the soundtrack if anything, that's cool. I think what happened is they literally spent 75% of the money they squired to pay of the music, and the rest was put into development. The music is great but the game.. gaah. I'm really sad now..
  4. I remember seeing this game called Hollow Knight a long time ago (1 or so year ago) and thought that it looks really neat with how it looks and how nice the character design was, and that was about it until I got notified of it a few days ago and got given access to its beta. So I tried it out and soon after I found myself finishing the whole content that was in the beta, even the secret areas! and to conclude it now instead at the end of this article because why not, Hollow Knight is an amazing game and I'd recommend getting it 100% as its now sales for the game with beta access are up on the game's website. Now what the actual heck is the game? It's a 2D action adventure (sort of platformer) where its set in a dark world with beautiful visuals, as its hand-drawn animation delight as seen in the gameplay video above, and you play as a 'hollow knight' adventure through an underground city (you could call it a labyrinth if you want) where you'll meet some interesting characters that will tell you the world's story here and there alongside their own, and you'll also meet the creatures that would harm you so you'd kill em. I guess people could call it a "2D Dark Souls" but the game's aesthetic is so unique and controls are simple and fast somewhat that I'd just classify this game as its own unique game separate from lookalikes. The adventure itself is lovely and the creatures you fight are always entertaining and challenging as you'd have to figure they combat style and movement optimally pass through and defeat them. More so with elite creatures and epic boss battles. It's not out and still accepting pre-orders in which it would unlock more content for the game, so if you like what you see and what I told you then go ahead and buy/check the game out.
  5. New Sister Site: Future Beta Gamer

    Yes we have a new sister site and some of you probably have seen it already, but we'd like to announce our new sister site: Future Beta Gamer. A fun little gaming focused site that will cover all games that are in development (Prototype, alpha, beta or anything in between). It's a useful site for gamers and game developers to have a site to go to and check up on such games. A select game will be featured everyday, news coverage of game development, and an archive of in-development games for you to check out or to have it as a reference to see what games you want to play. Hope you like what we have. Keep on gaming!

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